> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionSetMatchmakingResubmit

> XblMultiplayerSessionSetMatchmakingResubmit

# XblMultiplayerSessionSetMatchmakingResubmit

Sets if a match needs to be resubmitted or not.

## Syntax

```cpp theme={null}
void XblMultiplayerSessionSetMatchmakingResubmit(  
         XblMultiplayerSessionHandle handle,  
         bool matchResubmit  
)  
```

### Parameters

*handle*   \_In\_\
Type: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

Handle to the multiplayer session.

*matchResubmit*   \_In\_\
Type: bool

Set true, if the match that was found didn't work out and needs to be resubmitted. Set false, if the match did work and the matchmaking service can release the session.

### Return value

Type: void

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionSetMatchmakingTargetSessionConstantsJson](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetmatchmakingtargetsessionconstantsjson.md)
- [XblMultiplayerSessionSetMatchmakingServerConnectionPath](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetmatchmakingserverconnectionpath.md)
- [XblMultiplayerSessionMatchmakingServer](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionmatchmakingserver.md)
- [Multiplayer FAQ and troubleshooting](/services/xbox-services/multiplayer/mpsd/concepts/live-multiplayer-2015-faq.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
