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# XblMultiplayerSessionSetInitializationSucceeded

> XblMultiplayerSessionSetInitializationSucceeded

# XblMultiplayerSessionSetInitializationSucceeded

This can only be set when creating a new session.

## Syntax

```cpp theme={null}
void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  
```

### Parameters

*handle*   \_In\_\
Type: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

Handle to the multiplayer session.

*initializationSucceeded*   \_In\_\
Type: bool

True if initialization succeeded, and false otherwise.

### Return value

Type: void

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionConstantsSetMemberInitialization](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionInitializationInfo](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninitializationinfo.md)
- [XblMultiplayerSessionGetInitializationInfo](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
- [XblMultiplayerSessionSetLocked](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetlocked.md)
