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# XblMultiplayerSessionReferenceIsValid

> XblMultiplayerSessionReferenceIsValid

# XblMultiplayerSessionReferenceIsValid

Verifies whether an [XblMultiplayerSessionReference](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference) object is well formed.

## Syntax

```cpp theme={null}
bool XblMultiplayerSessionReferenceIsValid(  
         const XblMultiplayerSessionReference* sessionReference  
)  
```

### Parameters

*sessionReference*   \_In\_\
Type: [XblMultiplayerSessionReference\*](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference)

The session reference.

### Return value

Type: bool

Returns true if session is well formed, false if session is not well formed.

## Remarks

An [XblMultiplayerSessionReference](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference) object is considered to be well formed if none of the fields are empty strings.

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionSessionReference](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsessionreference.md)
- [XblMultiplayerManagerGameSessionSessionReference](/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessionsessionreference.md)
- [XblMultiplayerManagerLobbySessionSessionReference](/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsessionreference.md)
- [XblMultiplayerSessionEtag](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionetag.md)
- [XblMultiplayerWriteSessionAsync](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionasync.md)
