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# XblMultiplayerSessionGetMember

> XblMultiplayerSessionGetMember

# XblMultiplayerSessionGetMember

Gets the session member with a specified MemberId.

## Syntax

```cpp theme={null}
const XblMultiplayerSessionGetMember(  
         XblMultiplayerSessionHandle handle,  
         uint32_t memberId  
)  
```

### Parameters

*handle*   \_In\_\
Type: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

Handle to the multiplayer session.

*memberId*   \_In\_\
Type: uint32\_t

The Id of the member to fetch.

### Return value

Type: const

A pointer to a member in a multiplayer session. (Read Only) The memory for the returned pointer will remain valid for the life of the XblMultiplayerSessionHandle object until it is closed.

## Remarks

If there is no member with the specified Id, nullptr is returned.

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.14x.GDK.C.lib

## See also

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionMembers](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionmembers.md)
- [XblMultiplayerSessionMember](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionmember.md)
- [XblMultiplayerSessionMemberStatus](/reference/live/xsapi-c/multiplayer_c/enums/xblmultiplayersessionmemberstatus.md)
- [XblMultiplayerSearchHandleGetMemberCounts](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersearchhandlegetmembercounts.md)
- [XblMultiplayerSessionMemberRole](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionmemberrole.md)
