> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# LampArrayPosition struct reference

> Struct describing a 3D position in millimeters from a LampArray origin, used to place individual Lamps within the LampArray bounding box.

# LampArrayPosition

Represents a measurement in 3D space from a given origin point.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
struct LampArrayPosition
{
    float xInMeters;
    float yInMeters;
    float zInMeters;
};
```

<a id="membersSection" />

### Members

*xInMeters*\
Type: float

The distance from the origin point in the x dimension, measured in meters.

*yInMeters*\
Type: float

The distance from the origin point in the y dimension, measured in meters.

*zInMeters*\
Type: float

The distance from the origin point in the z dimension, measured in meters.

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## Requirements

**Header:** LampArray.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[Lighting API Overview](/build/core-features/common/lighting/gc-lighting-toc)\
[ILampArray::GetBoundingBox](/reference/lighting/lamparray/interfaces/ilamparray/methods/ilamparray_getboundingbox)\
[ILampInfo::GetPosition](/reference/lighting/lamparray/interfaces/ilampinfo/methods/ilampinfo_getposition)


## Related topics

- [LampArrayColor struct reference](/reference/lighting/lamparray/structs/lamparraycolor.md)
- [LampArray API members reference](/reference/lighting/lamparray/lamparray_members.md)
- [ILampInfo::GetPosition method](/reference/lighting/lamparray/interfaces/ilampinfo/methods/ilampinfo_getposition.md)
- [ILampArray::GetBoundingBox method](/reference/lighting/lamparray/interfaces/ilamparray/methods/ilamparray_getboundingbox.md)
- [LampArray Effects](/build/core-features/common/lighting/lighting-effects.md)
