> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetUpdateLatencyInMicroseconds method

> Returns the time in microseconds between a LampArray receiving a Lamp update and the change becoming visible on the device, useful for syncing effects.

# ILampInfo::GetUpdateLatencyInMicroseconds

Returns the amount of time between the LampArray receiving an update for a Lamp and the update emanating from the device.

## Syntax

```cpp theme={null}
uint64_t GetUpdateLatencyInMicroseconds(
)
```

### Parameters

This method has no parameters.

### Return value

Type: uint64\_t

The amount of time between the LampArray receiving an update for a Lamp and the update emanating from the device, measured in microseconds.

## Requirements

**Header:** LampArray.h

**Library:** xgameplatform.lib

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[Lighting API Overview](/build/core-features/common/lighting/gc-lighting-toc)\
[ILampInfo](/reference/lighting/lamparray/interfaces/ilampinfo/ilampinfo)


## Related topics

- [GetMinUpdateIntervalInMicroseconds method](/reference/lighting/lamparray/interfaces/ilamparray/methods/ilamparray_getminupdateintervalinmicroseconds.md)
- [ILampInfo interface reference](/reference/lighting/lamparray/interfaces/ilampinfo/ilampinfo.md)
- [XGameStreamingGetStreamAddedLatency](/reference/system/xgamestreaming/functions/xgamestreaminggetstreamaddedlatency.md)
- [PartyManager::GetRegions](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getregions.md)
- [AtomicCopyBufferUINT](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
