> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XInputSetStateEx

> XInputSetStateEx

# XInputSetStateEx

Sends vibration data to the specified controller. Supports the four-motor vibration capability of newer controllers.

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## Syntax

```cpp theme={null}
DWORD XInputSetStateEx(  
         DWORD dwUserIndex,  
         const XINPUT_VIBRATION_EX * pVibration  
)  
```

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### Parameters

*dwUserIndex*   \_In\_\
Type: DWORD

Index of the gamer associated with the device; a value in the range of 0 to `XUSER_MAX_COUNT - 1`.

*pVibration*   \_In\_\
Type: [XINPUT\_VIBRATION\_EX](/reference/input/xinputongameinput/structs/xinput_vibration_ex)\*

Pointer to an [XINPUT\_VIBRATION\_EX](/reference/input/xinputongameinput/structs/xinput_vibration_ex) object that contains the vibration information to be sent to the controller.

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### Return value

Type: DWORD

If the function succeeds, it returns `ERROR_SUCCESS`.

If the controller is not connected, the function returns `ERROR_DEVICE_NOT_CONNECTED`.

If the function fails, it returns an error code defined in WinError.h.

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## Remarks

Calling this function is safe even during an interaction with a two-motor controller. Any vibration setting sent to `XInputSetStateEx` for a two-motor controller will be adjusted to ensure that the controller still vibrates with its best approximation for the input sent. For this reason, we recommend that you call `XInputSetStateEx` in situations where you would call [XInputSetState](/reference/input/xinputongameinput/functions/xinputsetstate).

For more information, see [The XInputOnGameInput wrapper](/build/core-features/common/input/porting/input-porting-xinput#xinputWrapperSection).

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## Requirements

**Header:** XInputOnGameInput.h

**Library:** xgameruntime.lib

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[Porting from XInput to GameInput](/build/core-features/common/input/porting/input-porting-xinput)\
[XInputOnGameInput](/reference/input/xinputongameinput/xinputongameinput_members)


## Related topics

- [XInputSetState](/reference/input/xinputongameinput/functions/xinputsetstate.md)
- [XINPUT_VIBRATION_EX](/reference/input/xinputongameinput/structs/xinput_vibration_ex.md)
- [XINPUT_VIBRATION](/reference/input/xinputongameinput/structs/xinput_vibration.md)
- [XInputOnGameInput](/reference/input/xinputongameinput/xinputongameinput_members.md)
- [Porting from XInput to GameInput](/build/core-features/common/input/porting/input-porting-xinput.md)
