> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputRumbleParams

> GameInputRumbleParams

# GameInputRumbleParams

Describes a rumble effect produced by a standard controller.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
struct GameInputRumbleParams
{
    float lowFrequency;
    float highFrequency;
    float leftTrigger;
    float rightTrigger;
};
```

<a id="membersSection" />

### Members

*lowFrequency*<br />
Type: float

Intensity of the low-frequency rumble motor as a normalized value in the range of \[0.0, 1.0].

*highFrequency*<br />
Type: float

Intensity of the high-frequency rumble motor as a normalized value in the range of \[0.0, 1.0].

*leftTrigger*<br />
Type: float

Intensity of the left trigger rumble motor as a normalized value in the range of \[0.0, 1.0].

*rightTrigger*<br />
Type: float

Intensity of the right trigger rumble motor as a normalized value in the range of \[0.0, 1.0].

<a id="remarksSection" />

## Remarks

This structure is used by the [SetRumbleState](/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_setrumblestate) method. The structure is modeled on four-motor controllers. However, the structure is also usable on controllers that don't have all four motors, such as controllers used for PC gaming.

<a id="requirementsSection" />

## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

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## See also

[Overview of GameInput](/build/core-features/common/input/overviews/input-overview)\
[GameInput](/reference/input/gameinput/gameinput_members)

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v0**  | Introduced. |


## Related topics

- [SetRumbleState](/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_setrumblestate.md)
- [GameInput](/reference/input/gameinput/gameinput_members.md)
- [GameInputRumbleMotors](/reference/input/gameinput/enums/gameinputrumblemotors.md)
- [GameInputForceFeedbackParams](/reference/input/gameinput/structs/gameinputforcefeedbackparams.md)
- [GameInputHapticFeedbackParams](/reference/input/gameinput/deprecated/structs/gameinputhapticfeedbackparams.md)
