> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputRawDeviceReportInfo

> GameInputRawDeviceReportInfo

# GameInputRawDeviceReportInfo

Describes a report of the raw stream from an input device. These reports are only supported for Game Input Protocol (GIP) devices.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
struct GameInputRawDeviceReportInfo
{
    GameInputRawDeviceReportKind kind;
    uint32_t id;
    uint32_t size;
};
```

<a id="membersSection" />

### Members

*kind*<br />
Type: [GameInputRawDeviceReportKind](/reference/input/gameinput/enums/gameinputrawdevicereportkind)

The type of this report.

*id*<br />
Type: uint32\_t

The ID of this report. For Game Input Protocol (GIP) devices, this represents the message ID.

*size*<br />
Type: uint32\_t

The size of this report.

<a id="remarksSection" />

## Remarks

This structure is used in the [GameInputDeviceInfo](/reference/input/gameinput/structs/gameinputdeviceinfo) structure.

For more information, see the [GetDeviceInfo](/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_getdeviceinfo) method of [IGameInputDevice](/reference/input/gameinput/interfaces/igameinputdevice/igameinputdevice).

For intermediate and advanced use cases of the GameInput API, see [Advanced GameInput](/build/core-features/common/input/advanced/input-advanced-topics) topics.

<a id="requirementsSection" />

## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

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## See also

[Overview of GameInput](/build/core-features/common/input/overviews/input-overview)\
[GameInput](/reference/input/gameinput/gameinput_members)

## Version History

| Version | Changes                                                                                                                                                                   |
| ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **v3**  | **Re-introduced** (was present in v0, absent in v1 and v2). For v3+ version is simplified: `itemCount` and `items` pointer removed. Only `kind`, `id`, and `size` remain. |
| **v2**  | Not present (removed in v1).                                                                                                                                              |
| **v1**  | Not present (removed from v0).                                                                                                                                            |
| **v0**  | Introduced.                                                                                                                                                               |

## Appendix: Previous versions

### v0

```cpp theme={null}
struct GameInputRawDeviceReportInfo
{
    GameInputRawDeviceReportKind           kind;
    uint32_t                               id;
    uint32_t                               size;
    uint32_t                               itemCount;
    GameInputRawDeviceItemInfo const*      items;
};
```


## Related topics

- [IGameInputRawDeviceReport::GetReportInfo](/reference/input/gameinput/interfaces/igameinputrawdevicereport/methods/igameinputrawdevicereport_getreportinfo.md)
- [GameInputRawDeviceReportItemInfo](/reference/input/gameinput/deprecated/structs/gameinputrawdevicereportiteminfo.md)
- [GameInputRawDeviceReportKind](/reference/input/gameinput/enums/gameinputrawdevicereportkind.md)
- [GameInput](/reference/input/gameinput/gameinput_members.md)
- [GameInputDeviceInfo](/reference/input/gameinput/structs/gameinputdeviceinfo.md)
