> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputArcadeStickState

> GameInputArcadeStickState

# GameInputArcadeStickState

Describes the state of an arcade stick.

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## Syntax

```cpp theme={null}
struct GameInputArcadeStickState
{
    GameInputArcadeStickButtons buttons;
};
```

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### Members

*buttons*<br />
Type: [GameInputArcadeStickButtons](/reference/input/gameinput/enums/gameinputarcadestickbuttons)

The inputs from an arcade stick.

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## Remarks

This structure is used by the [IGameInputReading::GetArcadeStickState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getarcadestickstate) method.

For more information, see the [Getting data from readings](/build/core-features/common/input/overviews/input-readings#gettingStateSection) section of [GameInput readings](/build/core-features/common/input/overviews/input-readings). For a related code example, see [A simple gamepad input loop](/build/core-features/common/input/overviews/input-readings#sampleSection).

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## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

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## See also

[Overview of GameInput](/build/core-features/common/input/overviews/input-overview)\
[GameInput](/reference/input/gameinput/gameinput_members)

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v0**  | Introduced. |
