> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputArcadeStickInfo

> GameInputArcadeStickInfo

# GameInputArcadeStickInfo

Describes the properties of an arcade stick.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
struct GameInputArcadeStickInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel stickUpLabel;
    GameInputLabel stickDownLabel;
    GameInputLabel stickLeftLabel;
    GameInputLabel stickRightLabel;
    GameInputLabel actionButton1Label;
    GameInputLabel actionButton2Label;
    GameInputLabel actionButton3Label;
    GameInputLabel actionButton4Label;
    GameInputLabel actionButton5Label;
    GameInputLabel actionButton6Label;
    GameInputLabel specialButton1Label;
    GameInputLabel specialButton2Label;
    uint32_t       extraButtonCount;
    uint32_t       extraAxisCount;
};
```

<a id="membersSection" />

### Members

*menuButtonLabel*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for Menu button.

*viewButtonLabel*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for View button.

*stickUpLabel*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for up input from stick.

*stickDownLabel*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for down input from stick.

*stickLeftLabel*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for left input from stick.

*stickRightLabel*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for right input from stick.

*actionButton1Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for action button 1.

*actionButton2Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for action button 2.

*actionButton3Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for action button 3.

*actionButton4Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for action button 4.

*actionButton5Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for action button 5.

*actionButton6Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for action button 6.

*specialButton1Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for special button 1.

*specialButton2Label*<br />
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

Physical label for special button 2.

*extraButtonCount*<br />
Type: uint32\_t

The number of device buttons that are not mapped to arcade stick buttons.

*extraAxisCount*<br />
Type: uint32\_t

The number of device axes that are not mapped to arcade stick axes.

<a id="remarksSection" />

## Remarks

This structure is used in the [GameInputDeviceInfo](/reference/input/gameinput/structs/gameinputdeviceinfo) structure. `GameInputDeviceInfo` is used by the [IGameInputDevice::GetDeviceInfo](/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_getdeviceinfo) method.

For more information, see [GameInput devices](/build/core-features/common/input/overviews/input-devices).

<a id="requirementsSection" />

## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

<a id="seealsoSection" />

## See also

[Overview of GameInput](/build/core-features/common/input/overviews/input-overview)\
[GameInput](/reference/input/gameinput/gameinput_members)

## Version History

| Version | Changes                                                                    |
| ------- | -------------------------------------------------------------------------- |
| **v3**  | **Added** `extraButtonCount` (uint32\_t) and `extraAxisCount` (uint32\_t). |
| **v0**  | Introduced.                                                                |

## Appendix: Previous versions

### v0, v1, v2

```cpp theme={null}
struct GameInputArcadeStickInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel stickUpLabel;
    GameInputLabel stickDownLabel;
    GameInputLabel stickLeftLabel;
    GameInputLabel stickRightLabel;
    GameInputLabel actionButton1Label;
    GameInputLabel actionButton2Label;
    GameInputLabel actionButton3Label;
    GameInputLabel actionButton4Label;
    GameInputLabel actionButton5Label;
    GameInputLabel actionButton6Label;
    GameInputLabel specialButton1Label;
    GameInputLabel specialButton2Label;
};
```


## Related topics

- [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel.md)
- [GameInput](/reference/input/gameinput/gameinput_members.md)
- [GameInputDeviceInfo](/reference/input/gameinput/structs/gameinputdeviceinfo.md)
- [GameInputArcadeStickButtons](/reference/input/gameinput/enums/gameinputarcadestickbuttons.md)
- [IGameInputMapper::GetArcadeStickButtonMappingInfo](/reference/input/gameinput/interfaces/igameinputmapper/methods/igameinputmapper_getarcadestickbuttonmappinginfo.md)
