> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# IGameInputReading::GetControllerButtonState

> IGameInputReading::GetControllerButtonState

# IGameInputReading::GetControllerButtonState

Retrieves button state information from a game controller.

## Syntax

```cpp theme={null}
uint32_t GetControllerButtonState(
    uint32_t stateArrayCount,
    bool* stateArray
);
```

### Parameters

*stateArrayCount*   \_In\_\
Type: uint32\_t

Expected count of buttons on a game controller.
This number can be retrieved by calling [IGameInputReading::GetControllerButtonCount](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerbuttoncount)

[Input API Overview](/build/core-features/common/input/overviews/input-overview)\
[IGameInputReading](/reference/input/gameinput/interfaces/igameinputreading/igameinputreading)

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v0**  | Introduced. |


## Related topics

- [IGameInputReading::GetControllerButtonCount](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerbuttoncount.md)
- [IGameInputReading::GetControllerAxisState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrolleraxisstate.md)
- [IGameInputReading::GetControllerSwitchState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerswitchstate.md)
- [IGameInputReading::GetControllerSwitchCount](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerswitchcount.md)
- [IGameInputReading::GetDevice](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getdevice.md)
