> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# IGameInputReading::GetArcadeStickState

> IGameInputReading::GetArcadeStickState

# IGameInputReading::GetArcadeStickState

Retrieve a view of the input reading that describes the state of an arcade stick.

## Syntax

```cpp theme={null}
bool GetArcadeStickState(
    GameInputArcadeStickState* state
)
```

### Parameters

*state*   \_Out\_\
Type: [GameInputArcadeStickState\*](/reference/input/gameinput/structs/gameinputarcadestickstate)

Interpretation of the input as an arcade stick input.

### Return value

Type: bool

Returns true on successful interpretation of an arcade stick. Returns false when attempting to read an input that is not recognized as an arcade stick.

[Input API Overview](/build/core-features/common/input/overviews/input-overview)\
[IGameInputReading](/reference/input/gameinput/interfaces/igameinputreading/igameinputreading)

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v0**  | Introduced. |


## Related topics

- [GameInputArcadeStickState](/reference/input/gameinput/structs/gameinputarcadestickstate.md)
- [IGameInputReading::GetFlightStickState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getflightstickstate.md)
- [IGameInputReading::GetGamepadState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getgamepadstate.md)
- [IGameInputReading::GetSensorsState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getsensorsstate.md)
- [IGameInputReading::GetKeyState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getkeystate.md)
