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# IGameInputForceFeedbackEffect::GetState

> IGameInputForceFeedbackEffect::GetState

# IGameInputForceFeedbackEffect::GetState

Retrieves the current state for a force feedback effect.

## Syntax

```cpp theme={null}
GameInputFeedbackEffectState GetState();
```

### Parameters

This method has no parameters.

### Return value

Type: [GameInputFeedbackEffectState](/reference/input/gameinput/enums/gameinputfeedbackeffectstate)

The state of the force feedback effect.

## Remarks

The `GetState` method retrieves the current state of a force feedback effect. The current state may be running, stopped, or paused. For more information, see [Advanced GameInput topics](/build/core-features/common/input/advanced/input-advanced-topics).

## Requirements

**Header:** GameInput.h

**Library:** gameinput.lib

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v0**  | Introduced. |


## Related topics

- [IGameInputForceFeedbackEffect::SetState](/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_setstate.md)
- [GameInputFeedbackEffectState](/reference/input/gameinput/enums/gameinputfeedbackeffectstate.md)
- [IGameInputForceFeedbackEffect](/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/igameinputforcefeedbackeffect.md)
- [IGameInputForceFeedbackEffect::GetGain](/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_getgain.md)
- [IGameInputForceFeedbackEffect::GetParams](/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_getparams.md)
