> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputArcadeStickButtons

> GameInputArcadeStickButtons

# GameInputArcadeStickButtons

Enumerates inputs from an arcade stick.

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
enum GameInputArcadeStickButtons
{
    GameInputArcadeStickNone     = 0x00000000,
    GameInputArcadeStickMenu     = 0x00000001,
    GameInputArcadeStickView     = 0x00000002,
    GameInputArcadeStickUp       = 0x00000004,
    GameInputArcadeStickDown     = 0x00000008,
    GameInputArcadeStickLeft     = 0x00000010,
    GameInputArcadeStickRight    = 0x00000020,
    GameInputArcadeStickAction1  = 0x00000040,
    GameInputArcadeStickAction2  = 0x00000080,
    GameInputArcadeStickAction3  = 0x00000100,
    GameInputArcadeStickAction4  = 0x00000200,
    GameInputArcadeStickAction5  = 0x00000400,
    GameInputArcadeStickAction6  = 0x00000800,
    GameInputArcadeStickSpecial1 = 0x00001000,
    GameInputArcadeStickSpecial2 = 0x00002000
};
```

<a id="constantsSection" />

## Constants

| Constant                     | Description                                      |
| ---------------------------- | ------------------------------------------------ |
| GameInputArcadeStickNone     | The arcade stick is in a neutral state.          |
| GameInputArcadeStickMenu     | The menu button on the arcade stick is pressed.  |
| GameInputArcadeStickView     | The view button on the arcade stick is pressed.  |
| GameInputArcadeStickUp       | The arcade stick is pushed up.                   |
| GameInputArcadeStickDown     | The arcade stick is pushed down.                 |
| GameInputArcadeStickLeft     | The arcade stick is pushed to the left.          |
| GameInputArcadeStickRight    | The arcade stick is pushed to the right.         |
| GameInputArcadeStickAction1  | Action button 1 on the arcade stick is pressed.  |
| GameInputArcadeStickAction2  | Action button 2 on the arcade stick is pressed.  |
| GameInputArcadeStickAction3  | Action button 3 on the arcade stick is pressed.  |
| GameInputArcadeStickAction4  | Action button 4 on the arcade stick is pressed.  |
| GameInputArcadeStickAction5  | Action button 5 on the arcade stick is pressed.  |
| GameInputArcadeStickAction6  | Action button 6 on the arcade stick is pressed.  |
| GameInputArcadeStickSpecial1 | Special button 1 on the arcade stick is pressed. |
| GameInputArcadeStickSpecial2 | Special button 2 on the arcade stick is pressed. |

<a id="remarksSection" />

## Remarks

This enumeration is used in the [GameInputArcadeStickState](/reference/input/gameinput/structs/gameinputarcadestickstate) structure. You can combine values to read multiple buttons simultaneously.

For more information, see the [Getting data from readings](/build/core-features/common/input/overviews/input-readings#gettingStateSection) section of [GameInput readings](/build/core-features/common/input/overviews/input-readings).

This enumeration can additionally be used with the [IGameInputMapper::GetArcadeStickButtonMappingInfo](/reference/input/gameinput/interfaces/igameinputmapper/methods/igameinputmapper_getarcadestickbuttonmappinginfo) method to retrieve mapping information for a specific arcade stick button.

<a id="requirementsSection" />

## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

<a id="seealsoSection" />

## See also

[Overview of GameInput](/build/core-features/common/input/overviews/input-overview)\
[GameInput](/reference/input/gameinput/gameinput_members)

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v0**  | Introduced. |
