> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputControllerAxisInfo

> GameInputControllerAxisInfo

# GameInputControllerAxisInfo

<Warning>**Deprecated.** This structure was removed in GameInput v3 and is not available in the current API. This information is now provided within [GameInputControllerInfo](/reference/input/gameinput/structs/gameinputcontrollerinfo).</Warning>

Describes an individual axis on a generic controller device.

## Syntax

```cpp theme={null}
typedef struct GameInputControllerAxisInfo {
    GameInputLabel label;
    GameInputLocation location;
    uint32_t locationId;
    int64_t lowerLimit;
    int64_t upperLimit;
    uint64_t deadZone;
    uint64_t resolutionX;
    uint64_t resolutionY;
    bool isAbsolute;
    bool isLinear;
    bool hasDeadZone;
    bool noReturn;
} GameInputControllerAxisInfo;
```

## Members

**label**\
Type: [GameInputLabel](/reference/input/gameinput/enums/gameinputlabel)

A label identifying the axis's function.

**location**\
Type: [GameInputLocation](/reference/input/gameinput/deprecated/enums/gameinputlocation)

The physical location of the axis on the device.

**locationId**\
Type: uint32\_t

An identifier distinguishing axes at the same location.

**lowerLimit**\
Type: int64\_t

The minimum physical value of the axis.

**upperLimit**\
Type: int64\_t

The maximum physical value of the axis.

**deadZone**\
Type: uint64\_t

The size of the dead zone around the center position.

**resolutionX**\
Type: uint64\_t

Horizontal resolution of the axis.

**resolutionY**\
Type: uint64\_t

Vertical resolution of the axis.

**isAbsolute**\
Type: bool

Whether the axis reports absolute (true) or relative (false) values.

**isLinear**\
Type: bool

Whether the axis has a linear response.

**hasDeadZone**\
Type: bool

Whether the axis has a mechanical dead zone.

**noReturn**\
Type: bool

Whether the axis does not return to center when released.

## Version History

| Version | Changes                                                                                                                |
| ------- | ---------------------------------------------------------------------------------------------------------------------- |
| **v3**  | Removed. Fields integrated into [GameInputControllerInfo](/reference/input/gameinput/structs/gameinputcontrollerinfo). |
| **v2**  | No changes.                                                                                                            |
| **v1**  | No changes.                                                                                                            |
| **v0**  | Introduced.                                                                                                            |

## See also

[Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members)
[GameInputControllerInfo](/reference/input/gameinput/structs/gameinputcontrollerinfo)


## Related topics

- [GameInputControllerInfo](/reference/input/gameinput/structs/gameinputcontrollerinfo.md)
- [GameInputLocation](/reference/input/gameinput/deprecated/enums/gameinputlocation.md)
- [GameInput](/reference/input/gameinput/gameinput_members.md)
- [Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members.md)
- [IGameInputMapper::GetGamepadAxisMappingInfo](/reference/input/gameinput/interfaces/igameinputmapper/methods/igameinputmapper_getgamepadaxismappinginfo.md)
