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> Use this file to discover all available pages before exploring further.

# IGameInputReading::GetUiNavigationState

> IGameInputReading::GetUiNavigationState

# IGameInputReading::GetUiNavigationState

<Warning>**Deprecated.** This method was removed in GameInput v3 and is not available in the current API.</Warning>

Gets the UI navigation input state from the reading.

## Syntax

```cpp theme={null}
bool GetUiNavigationState(
    GameInputUiNavigationState* state
);
```

### Parameters

*state*   \_Out\_\
Type: [GameInputUiNavigationState](/reference/input/gameinput/deprecated/structs/gameinputuinavigationstate)\*

A pointer to a [GameInputUiNavigationState](/reference/input/gameinput/deprecated/structs/gameinputuinavigationstate) structure to fill with navigation data.

### Return value

Type: bool

Returns `true` if the reading contains UI navigation state; `false` otherwise.

## Remarks

This method was available in v1 and v2 but was removed in v3. UI navigation state was provided via the [GameInputUiNavigationState](/reference/input/gameinput/deprecated/structs/gameinputuinavigationstate) struct, mapping gamepad and keyboard input to navigation actions for menu interaction. It was removed in v3 as part of the consolidation of the reading kind model.

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v3**  | Removed.    |
| **v2**  | No changes. |
| **v1**  | No changes. |
| **v0**  | Introduced. |

## See also

[Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members)\
[GameInputUiNavigationState](/reference/input/gameinput/deprecated/structs/gameinputuinavigationstate)\
[IGameInputReading](/reference/input/gameinput/interfaces/igameinputreading/igameinputreading)


## Related topics

- [GameInputUiNavigationState](/reference/input/gameinput/deprecated/structs/gameinputuinavigationstate.md)
- [IGameInputReading::GetGamepadState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getgamepadstate.md)
- [IGameInputReading::GetSensorsState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getsensorsstate.md)
- [IGameInputReading::GetKeyState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getkeystate.md)
- [IGameInputReading::GetMouseState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getmousestate.md)
