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# IGameInput::EnableOemDeviceSupport

> IGameInput::EnableOemDeviceSupport

# IGameInput::EnableOemDeviceSupport

<Warning>**Deprecated.** This method was removed in GameInput v1 and is not available in the current API.</Warning>

Enables support for a specific OEM input device identified by its device GUID.

## Syntax

```cpp theme={null}
HRESULT EnableOemDeviceSupport(
    REFGUID oemDeviceId
);
```

### Parameters

*oemDeviceId*   \_In\_\
Type: REFGUID

The GUID identifying the OEM device type to enable.

### Return value

Type: HRESULT

Returns E\_NOTIMPL, as this method was never implemented in v0.

## Remarks

This method was used to opt-in to input from OEM devices that used custom protocols not covered by the standard GameInput device families. It was removed in v1 as part of a simplification of the device enumeration model.

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v1**  | Removed.    |
| **v0**  | Introduced. |

## See also

[Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members)\
[IGameInput](/reference/input/gameinput/interfaces/igameinput/igameinput)


## Related topics

- [IGameInput](/reference/input/gameinput/interfaces/igameinput/igameinput.md)
- [Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members.md)
- [IGameInput::DisableAggregateDevice](/reference/input/gameinput/interfaces/igameinput/methods/igameinput_disableaggregatedevice.md)
- [IGameInputRawDeviceReport](/reference/input/gameinput/interfaces/igameinputrawdevicereport/igameinputrawdevicereport.md)
- [IGameInputDevice::SetInputSynchronizationState](/reference/input/gameinput/deprecated/interfaces/igameinputdevice/methods/igameinputdevice_setinputsynchronizationstate.md)
