> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputRawDeviceReportItemFlags

> GameInputRawDeviceReportItemFlags

# GameInputRawDeviceReportItemFlags

<Warning>**Deprecated.** This enumeration was removed in GameInput v1 and is not available in the current API.</Warning>

Defines bitmask flags describing the properties of an individual raw HID device report item.

## Syntax

```cpp theme={null}
enum GameInputRawDeviceReportItemFlags : uint32_t
{
    GameInputRawDeviceReportItemFlagNone                = 0x00000000,
    GameInputRawDeviceReportItemFlagConstant            = 0x00000001,
    GameInputRawDeviceReportItemFlagVariable            = 0x00000002,
    GameInputRawDeviceReportItemFlagRelative            = 0x00000004,
    GameInputRawDeviceReportItemFlagWrap                = 0x00000008,
    GameInputRawDeviceReportItemFlagNonLinear           = 0x00000010,
    GameInputRawDeviceReportItemFlagNoPreferredState    = 0x00000020,
    GameInputRawDeviceReportItemFlagHasNullState        = 0x00000040,
    GameInputRawDeviceReportItemFlagVolatile            = 0x00000080,
    GameInputRawDeviceReportItemFlagBufferedBytes       = 0x00000100,
};
```

## Constants

| Constant                                         | Value      | Description                                            |
| ------------------------------------------------ | ---------- | ------------------------------------------------------ |
| GameInputRawDeviceReportItemFlagNone             | 0x00000000 | No flags set.                                          |
| GameInputRawDeviceReportItemFlagConstant         | 0x00000001 | The item value is constant (not changeable).           |
| GameInputRawDeviceReportItemFlagVariable         | 0x00000002 | The item is a variable (not an array).                 |
| GameInputRawDeviceReportItemFlagRelative         | 0x00000004 | The item reports relative (not absolute) changes.      |
| GameInputRawDeviceReportItemFlagWrap             | 0x00000008 | The item wraps around at the logical limits.           |
| GameInputRawDeviceReportItemFlagNonLinear        | 0x00000010 | The item has a non-linear response.                    |
| GameInputRawDeviceReportItemFlagNoPreferredState | 0x00000020 | The item has no preferred (neutral) state.             |
| GameInputRawDeviceReportItemFlagHasNullState     | 0x00000040 | The item has a null (out-of-range) state.              |
| GameInputRawDeviceReportItemFlagVolatile         | 0x00000080 | The item is volatile (value may change between reads). |
| GameInputRawDeviceReportItemFlagBufferedBytes    | 0x00000100 | The item uses buffered byte transfer.                  |

## Version History

| Version | Changes     |
| ------- | ----------- |
| **v1**  | Removed.    |
| **v0**  | Introduced. |

## See also

[Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members)
[GameInputRawDeviceReportItemInfo](/reference/input/gameinput/deprecated/structs/gameinputrawdevicereportiteminfo)


## Related topics

- [GameInputRawDeviceReportItemInfo](/reference/input/gameinput/deprecated/structs/gameinputrawdevicereportiteminfo.md)
- [GameInput](/reference/input/gameinput/gameinput_members.md)
- [Deprecated GameInput API members](/reference/input/gameinput/deprecated/gameinput_deprecated_members.md)
- [IGameInputRawDeviceReport](/reference/input/gameinput/interfaces/igameinputrawdevicereport/igameinputrawdevicereport.md)
- [GameInputRawDeviceItemCollectionKind](/reference/input/gameinput/deprecated/enums/gameinputrawdeviceitemcollectionkind.md)
