> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D10CreateBlob (XBOX Series consoles)

> Creates a buffer.

Creates a buffer.

## Syntax

```cpp theme={null}
HRESULT D3D10CreateBlob(  
         SIZE_T NumBytes,  
         LPD3D10BLOB* ppBuffer  
)  
```

### Parameters

*NumBytes*   \_In\_\
Type: SIZE\_T

The number of bytes in the buffer.

*ppBuffer*   \_Out\_opt\_\
Type: LPD3D10BLOB\*

The address of a pointer to the [ID3D10Blob](/reference/graphics/d3d12_xs/interfaces/ID3D10Blob/id3d10blob) interface that is used to retrieve the buffer.

### Return value

Type: HRESULT

Returns S\_OK if successful; otherwise, returns an error code. For a list of error codes, see [Direct3D 12 return codes](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues).

## Requirements

**Header:** d3d12\_xs.h

**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles

## See also

[d3d12\_xs](/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D_NAME (XBOX Series consoles)](/reference/graphics/d3d12_xs/enums/d3d_name.md)
- [D3D_SHADER_INPUT_TYPE (XBOX Series consoles)](/reference/graphics/d3d12_xs/enums/d3d_shader_input_type.md)
- [CreateReservedResource2 (XBOX Series consoles)](/reference/graphics/d3d12/interfaces/id3d12device10/methods/id3d12device10_createreservedresource2_public.md)
- [CreateHeap1 (XBOX Series consoles)](/reference/graphics/d3d12/interfaces/id3d12device4/methods/id3d12device4_createheap1_public.md)
- [CreateCommittedResource1 (XBOX Series consoles)](/reference/graphics/d3d12/interfaces/id3d12device4/methods/id3d12device4_createcommittedresource1_public.md)
