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# D3D12_WAVE_MMA_TIER (XBOX Series consoles)

> D3D12_WAVE_MMA_TIER (XBOX Series consoles) — Defines constants that specify a level of support for WaveMMA (wave_matrix) operations.

Defines constants that specify a level of support for WaveMMA (wave\_matrix) operations.

## Syntax

```cpp theme={null}
enum D3D12_WAVE_MMA_TIER
{
  D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0,
  D3D12_WAVE_MMA_TIER_1_0 = 10
}
```

## Constants

| Constant                               | Description                                                         |
| -------------------------------------- | ------------------------------------------------------------------- |
| D3D12\_WAVE\_MMA\_TIER\_NOT\_SUPPORTED | Specifies that WaveMMA (wave\_matrix) operations are not supported. |
| D3D12\_WAVE\_MMA\_TIER\_1\_0           | Specifies that WaveMMA (wave\_matrix) operations are supported.     |

## Requirements

**Header:** d3d12\_xs.h\
**Supported Platforms**: XBOX Series X|S

## See also

[d3d12\_xs members](/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_MESH_SHADER_TIER (XBOX Series consoles)](/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG1 (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config1_public.md)
- [D3D12_BARRIER_GROUP (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_barrier_group_public.md)
- [D3D12_ELEMENTS_LAYOUT (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_elements_layout_public.md)
- [D3D12_TEXTURE_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_texture_barrier_public.md)
