> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS

> Specifies a multi-sample pattern type.

Specifies a multi-sample pattern type.

## Syntax

```cpp theme={null}
typedef enum D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS    
{  
    D3D12_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,  
    D3D12_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe  
} D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS  
```

## Constants

| Constant                              | Description                                                                            |
| ------------------------------------- | -------------------------------------------------------------------------------------- |
| D3D12\_STANDARD\_MULTISAMPLE\_PATTERN | Pre-defined multi-sample patterns required for Direct3D 11 and Direct3D 10.1 hardware. |
| D3D12\_CENTER\_MULTISAMPLE\_PATTERN   | Pattern where all of the samples are located at the pixel center.                      |

## Remarks

Useful for advanced and custom MSAA techniques.

## Requirements

**Header:** d3d12\_xs.h\
**Supported Platforms**: XBOX Series consoles

## See also

[d3d12\_xs](/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS](/reference/graphics/d3d12/structs/d3d12_feature_data_multisample_quality_levels_public.md)
- [D3D12_FEATURE_DATA_FEATURE_LEVELS](/reference/graphics/d3d12/structs/d3d12_feature_data_feature_levels_public.md)
- [D3D12_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_FORMAT_SUPPORT1](/reference/graphics/d3d12/enums/d3d12_format_support1_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options_public.md)
