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# D3D12_WRITEBUFFERIMMEDIATE_PARAMETER

> Specifies the immediate value and destination address written using ID3D12CommandList2::WriteBufferImmediate.

Specifies the immediate value and destination address written using [ID3D12GraphicsCommandList2::WriteBufferImmediate](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist2/methods/id3d12graphicscommandlist2_writebufferimmediate_public).

## Syntax

```cpp theme={null}
typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
{
    D3D12_GPU_VIRTUAL_ADDRESS Dest;
    UINT32 Value;
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
```

### Members

*Dest*\
Type: D3D12\_GPU\_VIRTUAL\_ADDRESS

The GPU virtual address at which to write the value. The address must be aligned to a 32-bit (4-byte) boundary.

*Value*\
Type: UINT32

The 32-bit value to write.

## Remarks

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [WriteBufferImmediate](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist2/methods/id3d12graphicscommandlist2_writebufferimmediate_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_MODE](/reference/graphics/d3d12/enums/d3d12_writebufferimmediate_mode_public.md)
- [D3D12_ROOT_PARAMETER](/reference/graphics/d3d12/structs/d3d12_root_parameter_public.md)
- [D3D12_ROOT_PARAMETER_TYPE](/reference/graphics/d3d12/enums/d3d12_root_parameter_type_public.md)
- [D3D12_ROOT_DESCRIPTOR](/reference/graphics/d3d12/structs/d3d12_root_descriptor_public.md)
