> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_TEXTURE_BARRIER (XBOX Series consoles)

> Expresses an access transition for a texture.

Describes a texture memory access barrier. Used by texture barriers to indicate when resource memory must be made visible for a specific access type. Layout transitions are needed only for textures.

## Syntax

```cpp theme={null}
typedef struct D3D12_TEXTURE_BARRIER
{
    D3D12_BARRIER_SYNC SyncBefore;
    D3D12_BARRIER_SYNC SyncAfter;
    D3D12_BARRIER_ACCESS AccessBefore;
    D3D12_BARRIER_ACCESS AccessAfter;
    D3D12_BARRIER_LAYOUT LayoutBefore;
    D3D12_BARRIER_LAYOUT LayoutAfter;
    ID3D12Resource  pResource;
    D3D12_BARRIER_SUBRESOURCE_RANGE Subresources;
    D3D12_TEXTURE_BARRIER_FLAGS Flags;
} D3D12_TEXTURE_BARRIER
```

### Members

*SyncBefore*\
Type: D3D12\_BARRIER\_SYNC

Synchronization scope of all preceding GPU work that must be completed before executing the barrier.

*SyncAfter*\
Type: D3D12\_BARRIER\_SYNC

Synchronization scope of all subsequent GPU work that must wait until the barrier execution is finished.

*AccessBefore*\
Type: D3D12\_BARRIER\_ACCESS

Access bits corresponding with resource usage since the preceding barrier or the start of **ExecuteCommandLists** scope.

*AccessAfter*\
Type: D3D12\_BARRIER\_ACCESS

Access bits corresponding with resource usage after the barrier completes.

*LayoutBefore*\
Type: D3D12\_BARRIER\_LAYOUT

Layout of texture preceding the barrier execution.

*LayoutAfter*\
Type: D3D12\_BARRIER\_LAYOUT

Layout of texture upon completion of barrier execution.

*pResource*\
Type: ID3D12Resource \*

Pointer to the buffer resource being using the barrier.

*Subresources*\
Type: D3D12\_BARRIER\_SUBRESOURCE\_RANGE

Range of texture subresources being barriered.

*Flags*\
Type: D3D12\_TEXTURE\_BARRIER\_FLAGS

Optional flags values.

## Remarks

## Requirements

**Header:** d3d12\_xs.h\
**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles

## See Also


## Related topics

- [D3D12_BARRIER_GROUP (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_barrier_group_public.md)
- [D3D12_GLOBAL_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_global_barrier_public.md)
- [D3D12_BUFFER_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_buffer_barrier_public.md)
- [D3D12_BARRIER_SUBRESOURCE_RANGE (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_barrier_subresource_range_public.md)
- [D3D12_WAVE_MMA_TIER (XBOX Series consoles)](/reference/graphics/d3d12_xs/enums/d3d12_wave_mma_tier_xs.md)
