> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_TEX3D_UAV

> Describes a unordered-access 3D texture resource. (D3D12_TEX3D_UAV)

Describes a unordered-access 3D texture resource.

## Syntax

```cpp theme={null}
typedef struct D3D12_TEX3D_UAV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D12_TEX3D_UAV
```

### Members

*MipSlice*\
Type: UINT

The mipmap slice index.

*FirstWSlice*\
Type: UINT

The zero-based index of the first depth slice to be accessed.

*WSize*\
Type: UINT

The number of depth slices.

## Remarks

Use this structure with a [D3D12\_UNORDERED\_ACCESS\_VIEW\_DESC](/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public) structure to view the resource as a 3D texture.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_UNORDERED_ACCESS_VIEW_DESC](/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public.md)
- [D3D12_TEX3D_RTV](/reference/graphics/d3d12/structs/d3d12_tex3d_rtv_public.md)
- [D3D12_TEX3D_SRV](/reference/graphics/d3d12/structs/d3d12_tex3d_srv_public.md)
- [D3D12_UAV_DIMENSION](/reference/graphics/d3d12/enums/d3d12_uav_dimension_public.md)
- [D3D12_BUFFER_UAV](/reference/graphics/d3d12/structs/d3d12_buffer_uav_public.md)
