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# D3D12_TEX2DMS_DSV

> Describes the subresource from a multi sampled 2D texture that is accessible to a depth-stencil view.

Describes the subresource from a multi sampled 2D texture that is accessible to a depth-stencil view.

## Syntax

```cpp theme={null}
typedef struct D3D12_TEX2DMS_DSV
{
    UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV
```

### Members

*UnusedField\_NothingToDefine*\
Type: UINT

Unused.

## Remarks

This structure is a member of the [D3D12\_DEPTH\_STENCIL\_VIEW\_DESC](/reference/graphics/d3d12/structs/d3d12_depth_stencil_view_desc_public) structure.

Because a multi sampled 2D texture contains a single subresource, there is nothing to specify in **D3D12\_TEX2DMS\_DSV**. Consequently, **UnusedField\_NothingToDefine** is included so that this structure will compile in C.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_DEPTH_STENCIL_VIEW_DESC](/reference/graphics/d3d12/structs/d3d12_depth_stencil_view_desc_public.md)
- [D3D12_TEX2DMS_ARRAY_DSV](/reference/graphics/d3d12/structs/d3d12_tex2dms_array_dsv_public.md)
- [D3D12_TEX2DMS_RTV](/reference/graphics/d3d12/structs/d3d12_tex2dms_rtv_public.md)
- [D3D12_TEX2DMS_SRV](/reference/graphics/d3d12/structs/d3d12_tex2dms_srv_public.md)
- [D3D12_TEX2D_DSV](/reference/graphics/d3d12/structs/d3d12_tex2d_dsv_public.md)
