> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_TEX2DMS_ARRAY_SRV

> Describes the subresources from an array of multi sampled 2D textures to use in a shader-resource view.

Describes the subresources from an array of multi sampled 2D textures to use in a shader-resource view.

## Syntax

```cpp theme={null}
typedef struct D3D12_TEX2DMS_ARRAY_SRV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV
```

### Members

*FirstArraySlice*\
Type: UINT

The index of the first texture to use in an array of textures.

*ArraySize*\
Type: UINT

Number of textures to use.

## Remarks

This structure is one member of a shader-resource-view description, [D3D12\_SHADER\_RESOURCE\_VIEW\_DESC](/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public).

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)
