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# D3D12_TEX1D_ARRAY_DSV

> Describes the subresources from an array of 1D textures to use in a depth-stencil view.

Describes the subresources from an array of 1D textures to use in a depth-stencil view.

## Syntax

```cpp theme={null}
typedef struct D3D12_TEX1D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D12_TEX1D_ARRAY_DSV
```

### Members

*MipSlice*\
Type: UINT

The index of the first mipmap level to use.

*FirstArraySlice*\
Type: UINT

The index of the first texture to use in an array of textures.

*ArraySize*\
Type: UINT

Number of textures to use.

## Remarks

Use this structure with a [D3D12\_DEPTH\_STENCIL\_VIEW\_DESC](/reference/graphics/d3d12/structs/d3d12_depth_stencil_view_desc_public) structure to view the resource as an array of 1D textures.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_DEPTH_STENCIL_VIEW_DESC](/reference/graphics/d3d12/structs/d3d12_depth_stencil_view_desc_public.md)
- [D3D12_TEX1D_DSV](/reference/graphics/d3d12/structs/d3d12_tex1d_dsv_public.md)
- [D3D12_TEX1D_ARRAY_UAV](/reference/graphics/d3d12/structs/d3d12_tex1d_array_uav_public.md)
- [D3D12_TEX1D_ARRAY_RTV](/reference/graphics/d3d12/structs/d3d12_tex1d_array_rtv_public.md)
- [D3D12_TEX1D_ARRAY_SRV](/reference/graphics/d3d12/structs/d3d12_tex1d_array_srv_public.md)
