> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_SUBRESOURCE_TILING

> Describes a tiled subresource volume. (D3D12_SUBRESOURCE_TILING)

Describes a tiled subresource volume.

## Syntax

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_TILING
{
    UINT WidthInTiles;
    UINT16 HeightInTiles;
    UINT16 DepthInTiles;
    UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING
```

### Members

*WidthInTiles*\
Type: UINT

The width in tiles of the subresource.

*HeightInTiles*\
Type: UINT16

The height in tiles of the subresource.

*DepthInTiles*\
Type: UINT16

The depth in tiles of the subresource.

*StartTileIndexInOverallResource*\
Type: UINT

The index of the tile in the overall tiled subresource to start with.

## Remarks

This structure is used by the [GetResourceTiling](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getresourcetiling_public) method.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[CD3DX12\_SUBRESOURCE\_TILING](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/cd3dx12-subresource-tiling)

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [GetResourceTiling](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getresourcetiling_public.md)
- [D3D12_TILED_RESOURCE_COORDINATE](/reference/graphics/d3d12/structs/d3d12_tiled_resource_coordinate_public.md)
- [D3D12_SUBRESOURCE_INFO](/reference/graphics/d3d12/structs/d3d12_subresource_info_public.md)
- [D3D12_SUBRESOURCE_DATA](/reference/graphics/d3d12/structs/d3d12_subresource_data_public.md)
- [D3D12_SUBRESOURCE_FOOTPRINT](/reference/graphics/d3d12/structs/d3d12_subresource_footprint_public.md)
