> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_SUBRESOURCE_RANGE_UINT64

> Describes a subresource memory range.

Describes a subresource memory range.

## Syntax

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
    UINT Subresource;
    D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64
```

### Members

*Subresource*\
Type: UINT

The index of the subresource.

*Range*\
Type: D3D12\_RANGE\_UINT64

A memory range within the subresource.

## Remarks

This structure is used by the [AtomicCopyBufferUINT](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public) and [AtomicCopyBufferUINT64](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public) methods.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RANGE_UINT64](/reference/graphics/d3d12/structs/d3d12_range_uint64_public.md)
- [AtomicCopyBufferUINT64](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md)
- [AtomicCopyBufferUINT](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [D3D12_PLACED_SUBRESOURCE_FOOTPRINT](/reference/graphics/d3d12/structs/d3d12_placed_subresource_footprint_public.md)
- [D3D12_SUBRESOURCE_INFO](/reference/graphics/d3d12/structs/d3d12_subresource_info_public.md)
