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# D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER

> Opaque data structure describing driver versioning for a serialized acceleration structure.

Opaque data structure describing driver versioning for a serialized acceleration structure.  Pass this structure into a call to [ID3D12Device5::CheckDriverMatchingIdentifier](/reference/graphics/d3d12/interfaces/id3d12device5/methods/id3d12device5_checkdrivermatchingidentifier_public) to determine if a previously serialized acceleration structure is compatible with the current driver/device, and can therefore be deserialized and used for raytracing.

## Syntax

```cpp theme={null}
typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
{
    GUID DriverOpaqueGUID;
    BYTE DriverOpaqueVersioningData;
} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
```

### Members

*DriverOpaqueGUID*\
Type: GUID

The opaque identifier of the driver.

*DriverOpaqueVersioningData*\
Type: BYTE\[16]

The opaque driver versioning data.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family


## Related topics

- [CheckDriverMatchingIdentifier (XBOX Series consoles)](/reference/graphics/d3d12/interfaces/id3d12device5/methods/id3d12device5_checkdrivermatchingidentifier_public.md)
- [D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS](/reference/graphics/d3d12/enums/d3d12_driver_matching_identifier_status_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
- [D3D12_SERIALIZED_DATA_TYPE (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_serialized_data_type_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public.md)
