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> Use this file to discover all available pages before exploring further.

# D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS

> Describes the subresources involved in resolving at the conclusion of a render pass.

Describes the subresources involved in resolving at the conclusion of a render pass.

## Syntax

```cpp theme={null}
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
{
    UINT SrcSubresource;
    UINT DstSubresource;
    UINT DstX;
    UINT DstY;
    D3D12_RECT SrcRect;
} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
```

### Members

*SrcSubresource*\
Type: UINT

A **UINT**. The source subresource.

*DstSubresource*\
Type: UINT

A **UINT**. The destination subresource.

*DstX*\
Type: UINT

A **UINT**. The x coordinate within the destination subresource.

*DstY*\
Type: UINT

A **UINT**. The y coordinate within the destination subresource.

*SrcRect*\
Type: D3D12\_RECT

A [D3D12\_RECT](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/d3d12-rect). The rectangle within the source subresource.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Rendering](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/rendering)


## Related topics

- [D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS](/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_resolve_parameters_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS](/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_TYPE](/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public.md)
- [D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE](/reference/graphics/d3d12/enums/d3d12_render_pass_beginning_access_type_public.md)
- [D3D12_RENDER_PASS_BEGINNING_ACCESS](/reference/graphics/d3d12/structs/d3d12_render_pass_beginning_access_public.md)
