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# D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS

> Describes the clear value to which resource(s) should be cleared at the beginning of a render pass.

Describes the clear value to which resource(s) should be cleared at the beginning of a render pass.

## Syntax

```cpp theme={null}
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
{
    D3D12_CLEAR_VALUE ClearValue;
} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
```

### Members

*ClearValue*\
Type: D3D12\_CLEAR\_VALUE

A  [D3D12\_CLEAR\_VALUE](/reference/graphics/d3d12/structs/d3d12_clear_value_public). The clear value to which the resource(s) should be cleared.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Rendering](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/rendering)


## Related topics

- [D3D12_RENDER_PASS_BEGINNING_ACCESS](/reference/graphics/d3d12/structs/d3d12_render_pass_beginning_access_public.md)
- [D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE](/reference/graphics/d3d12/enums/d3d12_render_pass_beginning_access_type_public.md)
- [D3D12_RENDER_PASS_RENDER_TARGET_DESC](/reference/graphics/d3d12/structs/d3d12_render_pass_render_target_desc_public.md)
- [D3D12_RENDER_PASS_DEPTH_STENCIL_DESC](/reference/graphics/d3d12/structs/d3d12_render_pass_depth_stencil_desc_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_TYPE](/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public.md)
