> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_AABB (XBOX Series consoles)

> Represents an axis-aligned bounding box (AABB) used as raytracing geometry.

Represents an axis-aligned bounding box (AABB) used as raytracing geometry.

## Syntax

```cpp theme={null}
typedef struct D3D12_RAYTRACING_AABB
{
    FLOAT MinX;
    FLOAT MinY;
    FLOAT MinZ;
    FLOAT MaxX;
    FLOAT MaxY;
    FLOAT MaxZ;
} D3D12_RAYTRACING_AABB
```

### Members

*MinX*\
Type: FLOAT

The minimum X coordinate of the box.

*MinY*\
Type: FLOAT

The minimum Y coordinate of the box.

*MinZ*\
Type: FLOAT

The minimum Z coordinate of the box.

*MaxX*\
Type: FLOAT

The maximum X coordinate of the box.

*MaxY*\
Type: FLOAT

The maximum Y coordinate of the box.

*MaxZ*\
Type: FLOAT

The maximum Z coordinate of the box.

## Requirements

**Header:** d3d12\_xs.h\
**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles


## Related topics

- [D3D12_RAYTRACING_GEOMETRY_AABBS_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_aabbs_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_TYPE (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_type_public.md)
- [D3D12_RAYTRACING_INSTANCE_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_instance_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_flags_public.md)
