> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_MIP_REGION

> Describes the dimensions of a mip region.

Describes the dimensions of a mip region.

## Syntax

```cpp theme={null}
typedef struct D3D12_MIP_REGION
{
    UINT Width;
    UINT Height;
    UINT Depth;
} D3D12_MIP_REGION
```

### Members

*Width*\
Type: UINT

The width of the mip region.

*Height*\
Type: UINT

The height of the mip region.

*Depth*\
Type: UINT

The depth of the mip region.

## Remarks

## Requirements

**Header:** d3d12\_x.h\
**Library:** d3d12\_x.lib\
**Supported Platforms**: XBOX One family

## See Also

* [Sampler feedback specification](https://microsoft.github.io/DirectX-Specs/d3d/SamplerFeedback.html)


## Related topics

- [D3D12_RESOURCE_DESC1](/reference/graphics/d3d12/structs/d3d12_resource_desc1_public.md)
- [D3D12_TILED_RESOURCE_COORDINATE](/reference/graphics/d3d12/structs/d3d12_tiled_resource_coordinate_public.md)
- [D3D12_FILTER](/reference/graphics/d3d12/enums/d3d12_filter_public.md)
- [D3D12_TEXCUBE_SRV](/reference/graphics/d3d12/structs/d3d12_texcube_srv_public.md)
- [D3D12_TEXTURE_COPY_LOCATION](/reference/graphics/d3d12/structs/d3d12_texture_copy_location_public.md)
