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# D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE

> Represents a GPU virtual address and indexing stride.

Represents a GPU virtual address and indexing stride.

## Syntax

```cpp theme={null}
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
{
    D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
    UINT64 StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
```

### Members

*StartAddress*\
Type: D3D12\_GPU\_VIRTUAL\_ADDRESS

The beginning of the virtual address range.

*StrideInBytes*\
Type: UINT64

Defines indexing stride, such as for vertices.  Only the bottom 32 bits are used.  The field is 64 bits to make alignment of containing structures consistent everywhere.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family


## Related topics

- [D3D12_RAYTRACING_GEOMETRY_AABBS_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_aabbs_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_triangles_desc_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE](/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_range_and_stride_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_RANGE](/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_range_public.md)
- [D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT](/reference/graphics/d3d12/structs/d3d12_feature_data_gpu_virtual_address_support_public.md)
