> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_FEATURE_DATA_SERIALIZATION

> Indicates the level of support for heap serialization.

Indicates the level of support for heap serialization.

## Syntax

```cpp theme={null}
typedef struct D3D12_FEATURE_DATA_SERIALIZATION
{
    UINT NodeIndex;
    D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
} D3D12_FEATURE_DATA_SERIALIZATION
```

### Members

*NodeIndex*\
Type: UINT

An input field, indicating the adapter index to query.

*HeapSerializationTier*\
Type: D3D12\_HEAP\_SERIALIZATION\_TIER

An output field, indicating the tier of heap serialization support.

## Remarks

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also


## Related topics

- [D3D12_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_HEAP_SERIALIZATION_TIER](/reference/graphics/d3d12/enums/d3d12_heap_serialization_tier_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS5](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options5_public.md)
