> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_FEATURE_DATA_FORMAT_SUPPORT

> Describes which resources are supported by the current graphics driver for a given format. (D3D12_FEATURE_DATA_FORMAT_SUPPORT)

Describes which resources are supported by the current graphics driver for a given format.

## Syntax

```cpp theme={null}
typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
{
    DXGI_FORMAT Format;
    D3D12_FORMAT_SUPPORT1 Support1;
    D3D12_FORMAT_SUPPORT2 Support2;
} D3D12_FEATURE_DATA_FORMAT_SUPPORT
```

### Members

*Format*\
Type: DXGI\_FORMAT

A [DXGI\_FORMAT](https://learn.microsoft.com/en-us/windows/desktop/api/dxgiformat/ne-dxgiformat-dxgi_format)-typed value for the format to return info about.

*Support1*\
Type: D3D12\_FORMAT\_SUPPORT1

A combination of [D3D12\_FORMAT\_SUPPORT1](/reference/graphics/d3d12/enums/d3d12_format_support1_public)-typed values that are combined by using a bitwise OR operation. The resulting value specifies which resources are supported.

*Support2*\
Type: D3D12\_FORMAT\_SUPPORT2

A combination of [D3D12\_FORMAT\_SUPPORT2](/reference/graphics/d3d12/enums/d3d12_format_support2_public)-typed values that are combined by using a bitwise OR operation. The resulting value specifies which unordered resource options are supported.

## Remarks

Refer to [Typed unordered access view loads](https://learn.microsoft.com/en-us/windows/desktop/direct3d11/typed-unordered-access-view-loads) for an example use of this structure.

Also see [D3D12\_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public).

<h3><a id="Hardware_support_for_DXGI_Formats" /><a id="hardware_support_for_dxgi_formats" /><a id="HARDWARE_SUPPORT_FOR_DXGI_FORMATS" />Hardware support for DXGI Formats</h3>
To view tables of DXGI formats and hardware features, refer to:

<ul>
  <li>
    [DXGI Format  Support for Direct3D Feature Level 12.1 Hardware](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/hardware-support-for-direct3d-12-1-formats)
  </li>

  <li>
    [DXGI Format  Support for Direct3D Feature Level 12.0 Hardware](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/hardware-support-for-direct3d-12-0-formats)
  </li>

  <li>
    [DXGI Format  Support for Direct3D Feature Level 11.1 Hardware](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-11-1-feature-level-hardware)
  </li>

  <li>
    [DXGI Format  Support for Direct3D Feature Level 11.0 Hardware](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-11-0-feature-level-hardware)
  </li>

  <li>
    [Hardware Support for Direct3D 10Level9 Formats](https://learn.microsoft.com/en-us/previous-versions/ff471324\(v=vs.85\))
  </li>

  <li>
    [Hardware Support for Direct3D 10.1 Formats](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-feature-level-10-1-hardware)
  </li>

  <li>
    [Hardware Support for Direct3D 10 Formats](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-feature-level-10-0-hardware)
  </li>
</ul>

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)

[D3D12\_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public)

[Typed unordered access view loads](https://learn.microsoft.com/en-us/windows/desktop/direct3d11/typed-unordered-access-view-loads)
