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# D3D12_FEATURE_DATA_D3D12_OPTIONS4

> Indicates the level of support for 64KB-aligned MSAA textures, cross-API sharing, and native 16-bit shader operations.

Indicates the level of support for 64KB-aligned MSAA textures, cross-API sharing, and native 16-bit shader operations.

## Syntax

```cpp theme={null}
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
{
    BOOL MSAA64KBAlignedTextureSupported;
    D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
    BOOL Native16BitShaderOpsSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS4
```

### Members

*MSAA64KBAlignedTextureSupported*\
Type: BOOL

Indicates whether 64KB-aligned MSAA textures are supported.

*SharedResourceCompatibilityTier*\
Type: D3D12\_SHARED\_RESOURCE\_COMPATIBILITY\_TIER

Indicates the tier of cross-API sharing support.

*Native16BitShaderOpsSupported*\
Type: BOOL

Indicates native 16-bit shader operations are supported. These operations require shader model 6\_2. For more information, see the [16-Bit Scalar Types](https://github.com/microsoft/DirectXShaderCompiler/wiki/16-Bit-Scalar-Types) HLSL reference.

## Remarks

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also


## Related topics

- [D3D12_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS5](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options5_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS13](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options13_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS2](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options2_public.md)
