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# D3D12_DRAW_ARGUMENTS

> Describes parameters for drawing instances.

Describes parameters for drawing instances.

## Syntax

```cpp theme={null}
typedef struct D3D12_DRAW_ARGUMENTS
{
    UINT VertexCountPerInstance;
    UINT InstanceCount;
    UINT StartVertexLocation;
    UINT StartInstanceLocation;
} D3D12_DRAW_ARGUMENTS
```

### Members

*VertexCountPerInstance*\
Type: UINT

Specifies the number of vertices to draw, per instance.

*InstanceCount*\
Type: UINT

Specifies the number of instances.

*StartVertexLocation*\
Type: UINT

Specifies an index to the first vertex to start drawing from.

*StartInstanceLocation*\
Type: UINT

Specifies an index to the first instance to start drawing from.

## Remarks

The members of this structure serve the same purpose as the parameters of  [DrawInstanced](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_drawinstanced_public).

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_DRAW_INDEXED_ARGUMENTS](/reference/graphics/d3d12/structs/d3d12_draw_indexed_arguments_public.md)
- [D3D12_DISPATCH_ARGUMENTS](/reference/graphics/d3d12/structs/d3d12_dispatch_arguments_public.md)
- [D3D12_CULL_MODE](/reference/graphics/d3d12/enums/d3d12_cull_mode_public.md)
- [D3D12_COMMAND_SIGNATURE_DESC](/reference/graphics/d3d12/structs/d3d12_command_signature_desc_public.md)
- [D3D12_FILL_MODE](/reference/graphics/d3d12/enums/d3d12_fill_mode_public.md)
