> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12RootSignature

> The root signature defines what resources are bound to the graphics pipeline. A root signature is configured by the app and links command lists to the.

The root signature defines what resources are bound to the graphics pipeline. A root signature is configured by the app and links command lists to the resources the shaders require. Currently, there is one graphics and one compute root signature per app.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Interfaces](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-interfaces)

[ID3D12DeviceChild](/reference/graphics/d3d12/interfaces/id3d12devicechild/id3d12devicechild_public)

[Root Signatures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/root-signatures)


## Related topics

- [D3D12_GLOBAL_ROOT_SIGNATURE](/reference/graphics/d3d12/structs/d3d12_global_root_signature_public.md)
- [D3D12_LOCAL_ROOT_SIGNATURE](/reference/graphics/d3d12/structs/d3d12_local_root_signature_public.md)
- [SetGraphicsRootSignature](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootsignature_public.md)
- [SetComputeRootSignature](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootsignature_public.md)
- [CreateRootSignature](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createrootsignature_public.md)
