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# GetDesc1

> Retrieves a description of the protected resource session. (ID3D12ProtectedResourceSession1::GetDesc1)

Retrieves a description of the protected resource session.

## Syntax

```cpp theme={null}
D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(
)
```

### Parameters

### Return value

Type: D3D12\_PROTECTED\_RESOURCE\_SESSION\_DESC1

A [D3D12\_PROTECTED\_RESOURCE\_SESSION\_DESC1](/reference/graphics/d3d12_xs/structs/d3d12_protected_resource_session_desc1) that describes the protected resource session.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h<br />**Library:** d3d12\_xs.lib or d3d12\_x.lib<br />**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

* [ID3D12ProtectedResourceSession1](/reference/graphics/d3d12/interfaces/id3d12protectedresourcesession1/id3d12protectedresourcesession1_public)


## Related topics

- [DXGI_ADAPTER_DESC2 (XBOX Series consoles)](/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [NDA topic directory - live Microsoft Learn links](/nda/nda-topic-directory.md)
- [DSTORAGE_QUEUE_DESC1](/reference/system/dstorage/structs/dstorage_queue_desc1.md)
- [D3D12_RESOURCE_DESC1](/reference/graphics/d3d12/structs/d3d12_resource_desc1_public.md)
- [D3D12_DEPTH_STENCIL_DESC1](/reference/graphics/d3d12/structs/d3d12_depth_stencil_desc1_public.md)
