> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12Heap

> A heap is an abstraction of contiguous memory allocation, used to manage physical memory. This heap can be used with ID3D12Resource objects to support placed.

A heap  is an abstraction of contiguous memory allocation, used to manage physical memory. This heap can be used with [ID3D12Resource](/reference/graphics/d3d12_xs/interfaces/ID3D12Resource/id3d12resource_xs) objects to support placed resources or reserved resources.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Interfaces](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-interfaces)

[ID3D12Pageable](/reference/graphics/d3d12/interfaces/id3d12pageable/id3d12pageable_public)

[Memory Management in Direct3D 12](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/memory-management)


## Related topics

- [ID3D12Heap::GetDesc](/reference/graphics/d3d12/interfaces/id3d12heap/methods/id3d12heap_getdesc_public.md)
- [OpenExistingHeapFromAddress](/reference/graphics/d3d12/interfaces/id3d12device3/methods/id3d12device3_openexistingheapfromaddress_public.md)
- [OpenExistingHeapFromFileMapping](/reference/graphics/d3d12/interfaces/id3d12device3/methods/id3d12device3_openexistingheapfromfilemapping_public.md)
- [OpenSharedHandle](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_opensharedhandle_public.md)
- [CreateHeap](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createheap_public.md)
