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# Barrier (XBOX Series consoles)

> Adds a collection of barriers into a graphics command list recording.

Adds a collection of barriers into a graphics command list recording.

Requires the DirectX 12 Agility SDK 1.7 or later.

## Syntax

```cpp theme={null}
void Barrier(
    UINT32 NumBarrierGroups,
    const D3D12_BARRIER_GROUP  pBarrierGroups
)
```

### Parameters

*NumBarrierGroups*\
Type: UINT32

Number of barrier groups pointed to by *pBarrierGroups*.

*pBarrierGroups*\
Type: const D3D12\_BARRIER\_GROUP \*

Pointer to an array of [D3D12\_BARRIER\_GROUP](/reference/graphics/d3d12/structs/d3d12_barrier_group_public) objects.

### Return value

Type: void

None.

## Remarks

## Requirements

**Header:** d3d12\_xs.h\
**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles

## See Also


## Related topics

- [D3D12_BUFFER_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_buffer_barrier_public.md)
- [D3D12_GLOBAL_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_global_barrier_public.md)
- [D3D12_TEXTURE_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_texture_barrier_public.md)
- [D3D12_BARRIER_GROUP (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_barrier_group_public.md)
- [D3D12_BARRIER_SUBRESOURCE_RANGE (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_barrier_subresource_range_public.md)
