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# ID3D12GraphicsCommandList1

> Encapsulates a list of graphics commands for rendering, extending the interface to support programmable sample positions, atomic copies for implementing.

Encapsulates a list of graphics commands for rendering, extending the interface to support programmable sample positions, atomic copies for implementing late-latch techniques, and optional depth-bounds testing.
<div class="alert">**Note**  This interface, introduced in the Windows 10 Creators Update, is the latest version of the [ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs) interface. Applications targeting Windows 10 Creators Update should use this interface instead of **ID3D12GraphicsCommandList**.</div><div> </div>

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Interfaces](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-interfaces)

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [D3D12_RESOLVE_MODE](/reference/graphics/d3d12/enums/d3d12_resolve_mode_public.md)
- [SetSamplePositions](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_setsamplepositions_public.md)
- [AtomicCopyBufferUINT](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [OMSetDepthBounds](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_omsetdepthbounds_public.md)
- [ResolveSubresourceRegion](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_resolvesubresourceregion_public.md)
