> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetComputeRootShaderResourceView

> Sets a CPU descriptor handle for the shader resource in the compute root signature.

Sets a CPU descriptor handle for the shader resource in the compute root signature.

## Syntax

```cpp theme={null}
void SetComputeRootShaderResourceView(
    UINT RootParameterIndex,
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
)
```

### Parameters

*RootParameterIndex \[in]*\
Type: UINT

The slot number for binding.

*BufferLocation \[in]*\
Type: D3D12\_GPU\_VIRTUAL\_ADDRESS

The GPU virtual address of the buffer.
D3D12\_GPU\_VIRTUAL\_ADDRESS is a typedef'd alias of UINT64.

### Return value

Type: void

None.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetGraphicsRootShaderResourceView](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootshaderresourceview_public.md)
- [SetComputeRootUnorderedAccessView](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootunorderedaccessview_public.md)
- [SetComputeRootConstantBufferView](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootconstantbufferview_public.md)
- [Mesh Shader pipeline overview](/build/core-features/graphics/newfeatures/ms/ms-overview.md)
- [Why Mesh Shaders?](/build/core-features/graphics/newfeatures/ms/ms-why.md)
