> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12Fence::Signal

> Sets the fence to the specified value.

Sets the fence to the specified value.

## Syntax

```cpp theme={null}
HRESULT Signal(
    UINT64 Value
)
```

### Parameters

*Value*\
Type: UINT64

The value to set the fence to.

### Return value

Type: HRESULT

This method returns one of the [Direct3D 12 Return Codes](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues).

## Remarks

Use this method to set a fence value from the CPU side. Use [ID3D12CommandQueue::Signal](/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_signal_public) to set a fence from the GPU side.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[ID3D12Fence](/reference/graphics/d3d12/interfaces/id3d12fence/id3d12fence_public)

[Multi-engine synchronization](https://learn.microsoft.com/en-us/windows/win32/direct3d12/user-mode-heap-synchronization)


## Related topics

- [ID3D12CommandQueue::Signal](/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_signal_public.md)
- [ID3D12Fence](/reference/graphics/d3d12/interfaces/id3d12fence/id3d12fence_public.md)
- [D3D12_FENCE_FLAGS](/reference/graphics/d3d12/enums/d3d12_fence_flags_public.md)
- [D3D12_MULTIPLE_FENCE_WAIT_FLAGS](/reference/graphics/d3d12/enums/d3d12_multiple_fence_wait_flags_public.md)
- [IDStorageQueueX::EnqueueSignal](/reference/system/dstorage/interfaces/IDStorageQueueX/methods/idstoragequeuex_enqueuesignal.md)
