> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetGPUDescriptorHandleForHeapStart

> Gets the GPU descriptor handle that represents the start of the heap.

Gets the GPU descriptor handle that represents the start of the heap.

## Syntax

```cpp theme={null}
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(
)
```

### Parameters

### Return value

Type: D3D12\_GPU\_DESCRIPTOR\_HANDLE

Returns the GPU descriptor handle that represents the start of the heap. If the descriptor heap is not shader-visible, a null handle is returned.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[ID3D12DescriptorHeap](/reference/graphics/d3d12/interfaces/id3d12descriptorheap/id3d12descriptorheap_public)


## Related topics

- [D3D12_GPU_DESCRIPTOR_HANDLE](/reference/graphics/d3d12/structs/d3d12_gpu_descriptor_handle_public.md)
- [GetCPUDescriptorHandleForHeapStart](/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public.md)
- [CopyDescriptorsSimple](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public.md)
- [CopyDescriptors](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public.md)
- [D3D12_CPU_DESCRIPTOR_HANDLE](/reference/graphics/d3d12/structs/d3d12_cpu_descriptor_handle_public.md)
