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# GetCPUDescriptorHandleForHeapStart

> Gets the CPU descriptor handle that represents the start of the heap.

Gets the CPU descriptor handle that represents the start of the heap.

## Syntax

```cpp theme={null}
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(
)
```

### Parameters

### Return value

Type: D3D12\_CPU\_DESCRIPTOR\_HANDLE

Returns the CPU descriptor handle that represents the start of the heap.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[ID3D12DescriptorHeap](/reference/graphics/d3d12/interfaces/id3d12descriptorheap/id3d12descriptorheap_public)


## Related topics

- [D3D12_CPU_DESCRIPTOR_HANDLE](/reference/graphics/d3d12/structs/d3d12_cpu_descriptor_handle_public.md)
- [GetGPUDescriptorHandleForHeapStart](/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getgpudescriptorhandleforheapstart_public.md)
- [CopyDescriptorsSimple](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public.md)
- [CopyDescriptors](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public.md)
- [D3D12_GPU_DESCRIPTOR_HANDLE](/reference/graphics/d3d12/structs/d3d12_gpu_descriptor_handle_public.md)
