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# ID3D12CommandSignature

> A command signature object enables apps to specify indirect drawing, including the buffer format, command type and resource bindings to be used.

A command signature object enables apps to specify indirect drawing, including the buffer format, command type and resource bindings to be used.

## Remarks

To create a command signature, call [ID3D12Device::CreateCommandSignature](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createcommandsignature_public), as described in [Indirect Drawing](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/indirect-drawing).

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Interfaces](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-interfaces)

[ExecuteIndirect](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_executeindirect_public)

[ID3D12Pageable](/reference/graphics/d3d12/interfaces/id3d12pageable/id3d12pageable_public)


## Related topics

- [CreateCommandSignature](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createcommandsignature_public.md)
- [D3D12_COMMAND_SIGNATURE_DESC](/reference/graphics/d3d12/structs/d3d12_command_signature_desc_public.md)
- [ID3D12RootSignature](/reference/graphics/d3d12/interfaces/id3d12rootsignature/id3d12rootsignature_public.md)
- [D3D12_GLOBAL_ROOT_SIGNATURE](/reference/graphics/d3d12/structs/d3d12_global_root_signature_public.md)
- [ID3D12MetaCommand](/reference/graphics/d3d12/interfaces/id3d12metacommand/id3d12metacommand_public.md)
